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  • Σκηνή από την αναπαράσταση της Λευκωσίας του 19ου αιώνα

    Σκηνή από την αναπαράσταση της Λευκωσίας του 19ου αιώνα

  • Networks Research Laboratory (NetRL)

    Networks Research Laboratory (NetRL)

  • 7η Ημερίδα Πληροφορικής για Μαθητές Λυκείων και Τεχνικών Σχολών, 2016
    7η Ημερίδα Πληροφορικής για Μαθητές Λυκείων και Τεχνικών Σχολών, 2016
  • CS Department Servers Room

    CS Department Servers Room

  • Digital Systems Laboratory Class

    Digital Systems Laboratory Class

  • Computer Graphics and Virtual Reality Research Laboratory

    Computer Graphics and Virtual Reality Research Laboratory

  • Networks Research Laboratory (NetRL)

    Networks Research Laboratory (NetRL)

  • Courtyard between Computer Science and Economics and Management Departments

    Courtyard between Computer Science and Economics and Management Departments

  • Computer Science Department Building2

    Computer Science Department Building

  • Multi-touch 3D application illustrating the Walls of Nicosia through the centuries (Leventio Museum). Developed by the Computer Graphics and Virtual Reality Research Laboratory.

    Multi-touch 3D application illustrating the Walls of Nicosia through the centuries (Leventio Museum). Developed by the Computer Graphics and Virtual Reality Research Laboratory.

  • Ceremony for the Award of an Honorary Doctorate to Dr. Andrew Viterbi, March 5, 2010

    Ceremony for the Award of an Honorary Doctorate to Dr. Andrew Viterbi, March 5, 2010

  • Computer Graphics and Virtual Reality Research Laboratory

    Computer Graphics and Virtual Reality Research Laboratory

  • University of Cyprus, New Campus, Courtyard

    University of Cyprus, New Campus, Courtyard

  • Εφαρμογή πολλαπλής αφής που δείχνει σε 3D τις οχυρώσεις της Λευκωσίας ανά τους αιώνες (Λεβέντειο Μουσείο)

    Εφαρμογή πολλαπλής αφής που δείχνει σε 3D τις οχυρώσεις της Λευκωσίας ανά τους αιώνες (Λεβέντειο Μουσείο)

  • CS Department Tele-Education facilities, Room 148, Wing E, Building 12, New campus

    CS Department Tele-Education facilities, Room 148, Wing E, Building 12, New campus

  • Hariton Efstathiades - Best student paper award, ”Online Social Network Evolution: Revisiting the Twitter Graph”, IEEE Big Data 2016
  • Computer Science Department Building

    Computer Science Department Building

  • Laboratory for Internet Computing

    Laboratory for Internet Computing

  • Εικονική περιήγηση στη Λευκωσία του 19ου αιώνα (Λεβέντειο Μουσείο)

    Εικονική περιήγηση στη Λευκωσία του 19ου αιώνα (Λεβέντειο Μουσείο)

  • Ceremony for the Award of an Honorary Doctorate to Dr. Christos Papadimitriou, March 18, 2008

    Ceremony for the Award of an Honorary Doctorate to Dr. Christos Papadimitriou, March 18, 2008

  • Motion capture system in the Computer Graphics and Virtual Reality Research Laboratory

    Motion capture system in the Computer Graphics and Virtual Reality Research Laboratory

  • Σύστημα motion capture στο εργαστήριο γραφικών και εικονικής πραγματικότητας

    Σύστημα motion capture στο εργαστήριο γραφικών και εικονικής πραγματικότητας

  • View from CS Building towards the University House

    View from CS Building towards the University House "Anastasios Leventis" (left) and the Faculty of Economics and Management (right)

  • Τρισδιάστατη αναπαράσταση της οικίας του Χατζηγιωργάκη Κορνέσιου (Εθνολογικό Μουσείο)

    Τρισδιάστατη αναπαράσταση της οικίας του Χατζηγιωργάκη Κορνέσιου (Εθνολογικό Μουσείο)

  • ‘Social Electricity’ is awarded First Prize at an International ITU Competition

    ‘Social Electricity’ is awarded First Prize at an International ITU Competition

  • Dr. Christos Papadimitriou with faculty members of the Computer Science Department, March 18, 2008

    Dr. Christos Papadimitriou with faculty members of the Computer Science Department, March 18, 2008

  • Computer Science Department Courtyard

    Computer Science Department Courtyard

Highlights

Διαδικτυακή εφαρμογή για Αυτό-Έλεγχο Συμπτωμάτων (Covid-19 Symptom Self-Check).

May 14, 2020

Αυτό-Έλεγχος Συμπτωμάτων Ομάδα μεταπτυχιακών φοιτητών από το Τμήμα Πληροφορικής του Πανεπιστημίου Κύπρου σε συνεργασία με ερευνητές από το Ερευνητικό Κέντρο RISE... Read more

Associate Professor Vasos Vassiliou acting as jury member in the EUvsVirus Pan-European Hackathon

May 11, 2020

Associate Professor Vasos Vassiliou was a jury member in the EUvsVirus Pan-European Hackathon. The hackathon run on 24, 25 and... Read more

All Highlights

ViDaPe

ViDaPe

ViDaPe:Visual Dance Performance for Interactive Characters

Duration: 30 months (2012 - 2014)

Start: 1/06/2012

Project Website: https://vidape.cs.ucy.ac.cy/

Principal Investigator: Γιώργος Χρυσάνθου

Main Funding Source: Cyprus Research Promotion Foundation

Total Cost: 120,680

In this project, a novel application is proposed which will be pioneering in both the computer animation and dancing communities, since for the first time a dancing performer will interact with a virtual animated character, in real-time, to compose a contemporary dancing show. The proposed research will explore innovative topics with special interest in the area of computer animation, including methods which smoothly combine optical motion capture (mocap) data with kinematic techniques, human figure modelling, a novel methodology for motion classification and partial-body motion synthesis. Human motions will be classified and notated using Labanotation (a system of analysing human movements, mainly used for choreography).

The language of human body is complex and it is not possible to have a satisfying simulation if rough simplifications in motion notation are used and the motion classification applied is not properly structured from the outset. Laban's theory will also be utilised to establish a similarity function that automatically composes different parts of the character, with a view of creating new actions from already existing movements. Extra control will be enforced by incorporating an anatomically and physiologically constrained version of the FABRIK algorithm (a fast, iterative technique for manipulating postures in a linked chain); the humanoid skeletons will be hierarchically structured in individual chains, as noted in Laban’s theory, and FABRIK will be applied sequentially according to pre-specified weights.

A smooth transition between different mocap clips using kinematics is important in order to overcome the motion gaps in data, to unify and synthesise different captured motions and to compose new actions for enriching the motion collection. Nontrivial issues will also be investigated, such as motion modelling, interaction modelling and multiple character synthesis, attempting to provide novel solutions to the problem. The problem of automatically synthesising and synchronising motion for interactive characters, which perform in an asynchronous manner, is still in early stages and needs further investigation. A symbolic notation system will be designed where the directors can script their creative vision, driving to a semantic model of the director's creative intent. A 3D visualisation tool will be also implemented that automatically creates animated movies of the semantic model, providing the ability to the script-writers to visualise their authoring notations at the same time of writing.

The proposed 3D visualisation tool will be able to propose possible future moves of the corresponding avatar, based on its previous and current status or on feedback gained from other interactive characters. Contemporary dance has been chosen for demonstrating the proposed techniques since it is not based on any prior scenario, but on the performers' improvisation, chemistry and interlinked interactions. The system will be adjusted dynamically according to the performers' actions and responses, offering the maximum possible interaction between the natural and virtual performer. Similar techniques can be adapted to the game industry, possibly for military or local law enforcement training simulators or other virtual character animations.

Welcome

Welcome to the website of the Department of Computer Science at the University of Cyprus. The Department has experienced significant growth over the last few years with strong groups in artificial intelligence, computer architecture, computer networks, data management, graphics and virtual reality, internet computing, software engineering and theoretical computer science. The Department offers a Bachelor degree in Computer Science with 7 different specializations as well as a number of Master degrees and a Ph.D. degree in Computer Science.

The Department has a strong research infrastructure comprising high-performance clusters and storage area networks, cloud computing facilities, smart-phones and sensing devices and virtual reality equipment. Since 2005, our Department has been involved in more than 160 research projects funded from both the European Union and the Cyprus Research Promotion Foundation with total funding of over 21.5 million euros.

Get an overview of the key activities of our Department here.