Contents:
Editorial,Yiorgos L. Chrysanthou and Daniel Cohen-Or, 633-634.
The Visibility Octree: A Data Structure for 3D Navigation, Carlos Saona, Isabel Navazo and Pere Brunet, 635-643, abstract. Optimized Occlusion Culling, Craig Gotsman, Oded Sudarsky and Jeffry Fayman, 645-654, abstract. A Qualitative and Quantitative Visibility Analysis in Urban Scenes, Boaz Nadler, Gadi Fibich, Shuly Lev-Yehudi and Daniel Cohen-Or, 655-666, abstract. OpenGL-assisted Occlusion Culling for Large Polygonal Models, Dirk Bartz, Michael Meissner, Tobias Huettner, 667-679, abstract. Hierarchical Back-Face Computation, Subodh Kumar, Dinesh Manocha, William Garrett And Ming Lin, 681-692, abstract. Computing Visibility from Folded Surfaces, James Stewart, 693-702, abstract. Interactive Ray Tracing with the Visibility Complex, Franklin S. Cho and David Forsyth, 703-717, abstract. A Visibility Algorithm for Hybrid Geometry and Image-Based Modeling and Rendering, Thomas A. Funkhouser, 719-728, abstract. Land-marking for navigation of large models, Rogger Hubbold and Martin Keates, 729-738, abstract.